Creating a good and appropriate Relic can be a daunting procedure. This is the chart from the Companion, to make the task a bit easier. Remember that no single Relic can be rated higher than 5 dots.
| Purviews | |
|---|---|
| • | 1 Purview: Animal, Chaos, Darkness, Death, Earth, Fertility, Fire, Frost, Guardian, Health, Illusion, Justice, Moon, Psychopomp, Sky, Sun, War, Water, Magic, Mystery, Prophecy. |
| Birthright Connection | |
| • | Link a single Birthright to the Relic's use; must expend 1 Legend. |
| • | May completely regenerate any Followers or Guides destroyed that are linked to it. |
| Enhancement | |
| • | Gain a +1 to an equipment bonus. |
| • | Gain a +1 to a weapon's Accuracy, Damage, or Defense. |
| • | Gain a -1 to a weapon's Speed. |
| • | Add (Legend x 5) to a weapon's Range. |
| • | Gain a +1/+1 to an armor's bashing and lethal soaks. |
| • | Gain a -1 to an armor's Fatigue or Mobility rating. |
| Powers | |
| • | Add wearer's Legend to any single (Attribute + Ability) roll. |
| • | Dissuade thieves who steal the item, killing one of their loved ones until it is returned. |
| • | Doubles the Duration of a given Purview of Boons. |
| • | Reduce the Difficulty of activating a Boon performed ritually using the Relic by -1. |
| • | Once per day, may reroll a failed roll as through using Legend, though does not Fatebind. |
| • | May mimic the effects of a single one-dot Boon. |
| • | Create an emotion within a target struck by a weapon or touched by item. Requires a (Charisma + Presence + Legend) roll, opposed by target's (Willpower + Integrity + Legend), and lasting for a number of days equal to the number of successes over the opponent's roll. |
| • | Melee weapon can strike at a distant target out to (Legend x 5) yards away. |
| • | Increase efficiency of one aspect of a Knack. |
| • | Add +1 to DVs. |
| • | Item may alter its basic shape, length, color, or some other physical attribute. |
| • | Reduce die penalty for multiple actions by 1. |
| • | An ammunition-based weapon never needs reloading. |
| • | A fuel- or energy-dependent machine no longer needs either. |
| •• | Add wearer's Legend to any roll using a single Ability. |
| •• | May mimic the effects of a single two-dot Boon. |
| •• | Covering that completely regenerates a single item placed under it overnight. |
| •• | Item may be used by a ghost or other intangible creature. |
| ••• | Add wearer's Legend to any roll using a single Attribute. |
| ••• | Double the Legend award given by an Itzli Boon if the blood resulting from the ritual is placed within. |
| ••• | May mimic the effects of a single three-dot Boon. |
| ••• | May communicate via a medium (mirrors, fire, television sets, etc.) and use Boons within (Legend x 5) miles. |
| •••• | Undertake an Underworld quest to return a mortal or Scion (of lower Legend than user) back to life. |
| •••• | May mimic the effects of a single four-dot Boon. |
| •••• | May animate the item in question to function on its own. A Singing Sword that can fight by itself. |
| ••••• | May mimic the effects of a single five-dot Boon. |





