Moon Boons

This Purview represents the moon’s tidal effects, its ever-changing nature and its celestial serenity.

Associated With: Artemis, Bastet, Chang'e, Horus, Kalfu, Nüwa, Tezcatlipoca, Thoth, Tsuki-yomi

1 Smoking Mirror
2 Tidal Interference
2 Silver Blessing
3 Phase Cloak
4 Lunacy
5 Eclipse Halo
5 Mirror of Lunacy
6 Phase Body
7 Moon Chariot
8 Tranquility
9 Lunar Estate
10 Finger Moon
11 Avatar of the Moon (The Mirror)

Smoking Mirror

Dice Pool: None
Cost: 1 Legend
By looking up at the moon and spending the requisite Legend point, the character sees reflected in it a bird’s-eye view of the surrounding terrain. This perspective allows a clear view of a radius in miles equal to the Scion’s Legend. The Scion may focus on any point in the reflection and see it clearly, but he can’t see through physical objects or change the angle from the top-down perspective. This Boon doesn’t function on new moon nights, but it can see down through thick clouds on any other night. If the moon is visible during the day, the Scion can use this Boon then as well.

Tidal Interference

Dice Pool: Strength + Presence
Cost: 1 Legend per point of DV penalty
The Scion exerts a pull on all enemies with whom he’s in close combat. A success on a (Strength + Presence) roll activates this Boon, and the Scion spends a set number of points of Legend (the maximum that may be spent is the value of the Scion’s permanent Legend). The Boon then inflicts a DV penalty on his close-combat opponents equal to the number of Legend points he spent. This effect lasts for the rest of the combat scene.

Silver Blessing

Dice Pool: None
Cost: 1 Legend
With a breath of cool air, the Scion causes a single item to take on a glittering, silvery sheen. For the rest of the Scene, the item has all of the supernatural properties of silver. While silver does not have any inherent special qualities for most Scions, it can be effective as a weapon against certain theriamorphs (were-creatures) and undead. Silver also features prominently in some kinds of magic. An item affected by Silver Blessing loses none of its native properties, but gains all the benefits of pure silver for the rest of the scene.

Phase Cloak

Dice Pool: Dexterity + Stealth
Cost: 1 Legend
The Scion turns himself away from his enemies much as the moon turns its face away from the earth. The player decides which “phase” of the character’s body he wishes to leave visible then rolls the Scion’s (Dexterity + Stealth) against a difficulty determined on the table that follows. If the roll succeeds, the intended portion of his body fades from sight. If the roll fails, the Legend point is still spent, but nothing happens. If the roll botches, the character assumes the full-moon phase, garnering a -3 penalty on any mundane attempt to hide.

A character can attempt to use this Boon only once per scene, and the effects last for the entire scene.

Phase Difficulty Effect
Gibbous 1 Stealth rolls receive two bonus successes
Half 2 Stealth rolls receive four bonus successes
Crescent 3 Stealth rolls receive six bonus successes
New 4 Mundane detection attempts fail automatically. Stealth rolls against supernatural detection receive eight bonus successes
Full Botch Stealth dice pools suffer a -3 penalty


Dice Pool: Manipulation + Presence
Cost: 1 Legend per Virtue Extremity and per person
The Scion captures the attention of a group of people and drives them temporarily mad. He must spend one Legend per person he wants to affect, up to a maximum number equal to his Legend. Affected victims suffer the Virtue Extremity from one of the Scion’s chosen Virtues. If the Scion spends one additional Legend point per person, each person suffers an additional Virtue Extremity. That is, if he wants to affect five people with one Virtue Extremity, he must spend only five Legend points. If he wants them to suffer two Virtue Extremities, he must spend 10 Legend points. If he wants to affect all five people with the Virtue Extremity from all four of his Virtues, he must spend 20 Legend points. The Scion can choose how many of the present targets he wishes to affect, but he must affect them all with the same number of Virtue Extremities.

Multiple inflicted Virtue Extremities occur in sequence rather than simultaneously, counting down from the period of longest duration to shortest. If a victim has an equal or greater number of Legend dots than the Scion, her player may roll (Willpower + Integrity + Legend) against the Scion’s activation roll. If the victim’s roll wins, she may opt out of one of the Virtue Extremities imposed on her per Legend point she is willing to spend.

Eclipse Halo

Dice Pool: Appearance + Presence
Cost: 1 Legend
The Scion spends a Legend point and causes a thin, glowing corona of fire to appear in the air behind his head. This halo perfectly resembles the halo of sunfire that is visible around the edges of the moon during a total solar eclipse. The halo remains perpendicular to all witnesses’ lines of sight simultaneously.

While the halo remains, anyone who looks directly at the Scion—even through sunglasses or other polarized filters—is temporarily blinded. Being blinded thus inflicts a -4 penalty to a victim’s dice pools and DVs for a number of successive actions equal to the Scion’s Legend. The Scion can use this Boon only once per scene, but the halo remains visible for a number of ticks (or seconds) equal to the activation roll’s successes.

Mirror of Lunacy

Dice Pool: Manipulation + Empathy
Cost: 2 Legend + 1 Willpower
The Scion holds up a reflective surface to another Scion who is in the throes of a Virtue extremity, then utters a cryptic phrase of advice or a soothing balm for the troubled subject. After spending the appropriate Legend and Willpower, the Scion’s player rolls (Manipulation + Empathy) against the target’s (Willpower + Integrity + Legend). If the player invoking Mirror of Lunacy scores more successes, then the Boon takes hold: The targeted Scion sees himself in the reflection and suddenly realizes the extent of his madness. This causes the subject to immediately snap out of his Virtue extremity, although it does not necessarily prevent him from taking other rash actions in order to “set right” any mistakes that he may have made during that time. The Scion cannot use this Boon on herself, and it can be used only once per story.

Phase Body

Dice Pool: Dexterity + Stealth
Cost: 5 Legend
As with Phase Cloak (Moon 3), the Scion can turn his body away from everyone as the moon periodically turns its face away from the World. With this Boon, however, the Scion doesn’t render himself harder to see, he becomes that much harder to hit. The parts of his body that Phase Cloak would make invisible become intangible instead. A character can attempt to use this Boon only once per scene, and the effects last for the entire scene. The effects are as follows:

Phase Difficulty Effect
Gibbous 2 Subtract two successes from enemy attack rolls after Step Three of attack resolution
Half 4 Subtract four successes from enemy attack rolls after Step Three of attack resolution
Crescent 6 Subtract six successes from enemy attack rolls after Step Three of attack resolution
New 8 Subtract eight successes from enemy attack rolls after Step Three of attack resolution
Full Botch Character grows slightly rounder at the edges, suffering a -2 DV penalty.

A character can activate Phase Cloak and Phase Body during the same scene, but he must do so at the same time with the same activation roll. The combined effect costs six Legend points, and the difficulties for each effect’s phase are added together. Achieving the gibbous phase of both effects simultaneously is a difficulty 3 roll, for instance. Achieving the new moon phase is a difficulty 12 roll.

Moon Chariot

Dice Pool: Strength + Control (to drive)
Cost: 1 Legend per 200 lbs.
The character says a quick prayer under the night sky, praising the moon God or Goddess who granted him access to this Purview. In response, a silver chariot descends, pulled by two black horses with manes, hooves and eyes of pure moonlight.

The chariot can carry and store comfortably up to 200 pounds of people or equipment per point of Legend the character spends (up to a maximum number equal to the Scion’s Legend rating). It moves at a maximum 500 miles per hour. It can fly as high or low as the character commands, and it will wait patiently at any height for as long as the character commands it to. The chariot lasts until daybreak, after which it lands and immediately becomes intangible, returning to the Overworld whence it came.

Taking control of the chariot is not easy. Doing so requires a successful (Strength + Control) roll at difficulty 8. Failing this roll causes the horses to run wild at full speed, going wherever they please (up to the Storyteller) until the Scion can regain control. If the Scion’s player should botch this roll, the chariot not only goes out of control but crashes somewhere far away before returning to the Overworld. If the Scion who summoned the chariot fears such an occurrence, he can have one of the other, stronger passengers take the reins and try to drive. Successfully taking control of the chariot once in a night is enough to make the horses respond to standard-difficulty (Strength + Control) rolls for the rest of the night.

This Moon Chariot can be summoned only at night, and only once per night by the same Scion.


Dice Pool: Intelligence + Empathy
Cost: 5 Legend or 10 Legend
Behavior and the workings of the mind are separate from the biological processes of the brain. When the brain is damaged, fixing it falls under the Health Purview. When behavior has gone awry or the mind is troubled, this Boon can set the suffering victim at ease. The God simply lays his hands on the victim’s brow as his player rolls (Intelligence + Empathy) and spends Legend points. The victim’s player rolls (Willpower + Integrity + Legend), regardless of whether the God’s efforts are in the victim’s best interests or not. If the God’s roll gets more successes, the trouble roiling the victim’s thoughts abates.

If the condition is itself temporary—that is, it isn’t caused by brain damage or the ravages of disease—it clears up immediately, returning the victim to normal. If the mental condition is caused by some biological factor— advanced syphilis, for example, or a therianthropic infection—using this Boon restores perfect clarity only temporarily. The effect lasts for a number of days equal to threshold successes on the activation roll. If the biological factor is not cured or repaired in that time, the victim’s aberrant mental state returns.

A God may also use this Boon on a character who isn’t suffering any particular mental illness or extremity. Doing so successfully instills a feeling of serene contemplation in the target. The person is inclined only to relax and to seek peace for a number of days equal to threshold successes on the roll. He won’t initiate violence or even arguments in that time. He won’t fight anyone unless someone does damage to him first. If that should happen, the effect is broken.

Using this power on a mortal or on a character with Legend less than 9 costs five Legend points. Using it on a God or other character with Legend 9 or greater costs 10 points. This power does not work on Titans or avatars of the Purviews.

Lunar Estate

Dice Pool: None
Cost: 5+ Legend
When the character learns this Boon, he earns himself a private estate on the moon. The estate is fully stocked with any clothing, food or entertainment he might desire, and a staff of slender, gray-skinned creatures with large heads and unblinking black eyes tends it. They don’t speak, but they follow the master of the estate’s orders without question. (These servants are always extras, with the traits of a generic mortal)

Each estate is situated on an uninhabited expanse of the moon’s surface. The Earth is visible in the night sky, as is the sun when it rises. No other estates are visible on the surface, no matter how far and wide one might wander. The only way to find another Moon God’s estate is to be invited there. (The Gods’ gray servants deliver these invitations and lead visitors from one estate to another.) A God travels to his estate from abroad simply by spending five Legend points. If he wishes to bring guests with him, he may spend one additional point per guest.

Only a God with powerful Psychopomp Boons can travel to a fellow God’s estate uninvited, and only if he knows for certain that the estate exists (i.e., if he’s been there before). Yet, only the master of the estate, his slender servants and his invited guests are protected from exposure on the moon’s surface. People who are there legitimately can breathe and talk as easily as they could on Earth, the unfiltered rays of the sun are no more unpleasant than they would be on any summer’s noon in a temperate zone, and the cold of night is no worse than a little chilly. Characters who aren’t there legitimately must either hold their breath or bring their air with them. They suffer environmental Damage of 5L/action with a Trauma rating of 7 from being in the airless vacuum. (That’s inside or outside an estate, by the way.) If uninvited characters are outside an estate, they suffer a separate (10L/action; Trauma 10) from either the cold of space at night or the scouring unfiltered sunlight. (Working spacesuits can mitigate these effects.)

While on the moon or in a lunar estate, the distance every character can move or dash or jump or throw an object increases by a factor of six. Every lunar estate has three exits. One opens onto the surface of the moon. One opens to the World. One opens to the Overworld. The World exit opens into either the place from which the God used this Boon to enter his estate or the place on Earth he last considered his home (if the God entered his estate from somewhere else). The Overworld exit opens into any part claimed by his pantheon where he has permission to go. The top level of each estate is ringed with balconies that overlook the majestic vastness of the lunar surface. If a God should look toward the distant Earth and use the Smoking Mirror Boon, he can see any area with a radius in miles equal to his Legend that currently faces the moon.

Finger Moon

Dice Pool: Dexterity + Occult
Cost: 15 Legend
The God reaches either up into the night sky toward the moon or over the horizon if the moon has set or not yet risen into the night sky. The player rolls (Dexterity + Occult). If this roll succeeds, the God seems to pluck a palm-sized silvery moon disk out of the sky and either secrets it away down his sleeve or drops it into a bag or pocket. (The actual moon itself remains where it was, so any number of Moon Gods can use this Boon simultaneously.)

At any later time, the God can spend 15 Legend points to produce that moon from where he secreted it away and set it in the air nearby, either near himself or near someone else. The moon glows with the intensity of the full moon in the night sky, and it follows the person near whom the God set it in a tight orbit. For the rest of the scene, the moon disk protects the person wearing it from ranged attacks. The disk moves with blinding speed to intercept any such attack from a projectile that is light enough for the conjuring God to lift with his unmodified (Strength + Athletics) total and is propelled by mundane means—from being thrown by a child to being shot out of a cannon. It blocks these mundane projectile attacks automatically.

The disk also protects against projectiles propelled or aimed through supernatural means—such as Epic Attributes or an Arete—and immaterial ranged attacks. If some such means is used to initiate the ranged attack, having a moon disk running interference adds a value equal to (successes on the activation roll + the Legend of the God who used the Boon) to the character’s relevant applicable DV.

A God can pluck the moon from the sky any time it is visible. He can pluck it from over the horizon only at night. He can set it in the air to defend at any time. The disk defends only against ranged attacks that inflict physical damage. It doesn’t matter what the phase of the moon is when the God plucks it from the sky, except aesthetically. If part (or all) of the moon is in shadow, a corresponding part of the disk is likewise in shadow— though no less solid. A God may pull down only one disk at a time, but he may keep it indefinitely. A God cannot take a disk for later use from anywhere but the World. He may use a disk anywhere he chooses.

Avatar of the Moon (The Mirror)

Cost: 1 Willpower + 30 Legend
For one scene, the character becomes The Mirror. The Mirror can look like anything that is visible from its perspective. The Mirror can redirect light from beyond the line of sight, or The Mirror can blot out the sun temporarily. Water is drawn to The Mirror, though The Mirror cannot control it. The Mirror can drive mortals mad or pacify them into utter docility. The Mirror can redirect any single attack from even a Greater Titan back onto as many targets as The Mirror pleases, dividing the effects up evenly among those targets. The Titans know this all too well.

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