Mana Purview

To the Polynesian people, mana represents the divine authority or power that a person, thing, government, or place has over the world around him or her. Traditionally, mortals could only gain mana based on their birth or through warfare. However, the children of the Atua incorporate this power through their divine heritage, finding themselves able to command the very environment around them.

The most common godly use of mana is the declaration of tapu, or a divine restriction. In order to protect the pantheon’s secrets, discipline their followers, and preserve the resources of the Polynesian Islands, the Atua have established a system of restrictions of what actions people are not allowed to do, things they are not allowed to touch, and places they are not allowed to go. Generally, this restriction applies only to the Atua and their followers, but a God or Scion can use his Mana to force these restrictions on others as well.

1 Know Tapu
2 Warrior's Mana
3 Hero's Mana
4 Declare Minor Tapu
5 Tiki
6 Chief's Mana
7 Declare Major Tapu
8 Evade Tapu
9 God's Mana
10 Declare Severe Tapu

Tapu and You
In Polynesian belief, tapu is more than simply a restriction. It is a measure of an object’s, place’s,
person’s, or action’s inherit sacredness. Thus, everything is tapu, if only just a little. When a tapu was
violated, that meant that the transgressor failed to show proper respect to the Gods or ignored the
Gods’ will in the violation.
Keep in mind that there are actually two types of tapu: mundane tapu and divine tapu. Mundane tapu
are those declared by mortal governments and societies. There is no penalty for violating a mundane
tapu other than what that government or society can enforce (ancient Polynesian societies often had
death penalties as a penalty for the violation of tapu). Things that were common mundane tapu were
the Chief and priests, their houses and food, ritual items, and eating inside of a house. Many of these
restrictions no longer apply due to the Westernization of Maori society.
Divine tapu are those declared by Gods or Scions using the Mana Purview. As Scions move about the
World, Underworld, or Overworld, they will find that certain objects, places, and actions have been
declared tapu by these entities. Unless specified otherwise, all tapu are considered unenhanced
permanent severe tapu declared by a God with a Legend of 12 (see below). It’s possible that the
Birthright Relics that Scions of the Atua receive are declared tapu, but this is mainly up to the Storyteller
and an appropriate number of dots should be added to the relic’s cost depending on the power of the
tapu. Things that are protected by divine tapu include marae (Polynesian churches and meeting areas)
and Polynesian graveyards and burial grounds.


Know Tapu (Mana •)

Dice Pool: None
Cost: None, 1 Legend if secondary use is applied
A Scion of the Atua instinctively knows what actions, places, or objects are declared tapu by the Atua (and their Scions). This Boon detects both mundane and divine tapu (see “Tapu and You” above). They learn this as they approach the object or place or as they are about to perform the action. They also know the strength of the tapu (the Legend of the Scion of god that originally declared it). By spending a point of Legend, the Scion may learn what, if any, divine restrictions are placed on another person. This only tells the Scion what someone is not allowed to do by divine command (not what they must do). For example, they may learn that a geas prevents a Scion of the Dagdha from eating pork, but they do not learn that a separate geas demands that the same Scion must offer hospitality to those in need.

Warrior’s Mana (Mana ••)

Dice Pool: Charisma + (Melee or Ranged, depending on weapon [armor is Melee])
Cost: 1 Legend point per bonus granted
The Scion can extend his mana over his weapons and armor. During combat, the Scion may activate this Boon to divide a number of bonuses up to half his Legend rating among his weapons and armor. Each bonus granted can add 1 to accuracy, damage, or defense of a weapon, 10 to the range of a ranged weapon, 1 to all levels of soak to an armor (it can add one level of lethal soak to an armor that doesn’t normally grant this level of protection, but cannot add aggravated soak to armor which does not normally provide it), or reduce the mobility penalty of an armor or speed of a weapon by 1 (to a minimum of 3). A particular weapon or armor can only have one use of this Boon affecting it at a time.
If the Boon is used twice on the same item, the new bonus simply replaces the old one. Bonus generated by this Boon last for a number of actions equal to the number of successes made on the roll or until combat is resolved.

Hero’s Mana (Mana •••)

Dice Pool: Charisma + Command
Cost: 1 Legend
The Scion can now extend his mana over the world around him. By reciting a short karakia (rhyming prayer) and spending a point of Legend, the Scion may command the land or water around him to perform small actions to help him or her out. The hero Hatupatu famously used this Boon to force a rock to open a crevasse that he used to protect himself from the monster Karungaituku. The change may not be larger than the Scion himself, it must affect natural land or water (the floors of buildings cannot be commanded, although any rock underneath the floor can). In addition, it cannot affect living things, or directly attack opponents (however, a rock could be raised to stumble a charging Minotaur).
The change lasts for a number of scenes equal to the number of successes made on the Scion’s (Charisma + Command) roll. Note that this is direct command of the environment; there is no communication with spirits involved.

Declare Minor Tapu (Mana ••••)

Dice Pool: Charisma + Occult
Cost: 1 or 2 Legend per item per scene, 1 Willpower for enhancement
By performing a ritual haka dance that lasts at least five actions over an item, the Scion may declare an object tapu, granting that object divine protection for one minute per success made in the (Charisma + Occult) roll (to a maximum number equal to the Scion’s Legend rating). Anyone except a God, Demigod, or Hero who uses the protected item subtracts a number of dice from all their actions equal to the Scion’s Legend rating while to tapu lasts (the Scion may weaken the tapu when desired, causing the penalty to be reduced as though he were a lower Legend). Additionally, by spending an additional Legend point, the Scion can have the tapu affect everyone, including Gods, Demigods, and Heroes. The item to be declared tapu must be in the Scion’s possession; you can’t point to a giant’s axe and declare it tapu. The Scion may spend a point of Willpower to cause this tapu to apply if someone purposely touches or carries the item (declaring an item tapu, then throwing it to hit an opponent does not work). A Scion may declare a maximum number of tapu equal to his Legend rating.

Tiki (Mana •••••)

Dice Pool: Charisma + Occult
Cost: 1 Willpower, 5 Legend (10 Legend for permanence), 1 additional Legend for enhancement
Using this Boon, a Scion can bind a weak spirit into a statue to perform various functions for one story. The Scion simply needs to gain one success on a (Charisma + Occult) roll to find and bind the spirit. The statue used must be made of wood or stone and of vaguely human shape (although a humanoid head is enough to get by), but it does not have to be made by the Scion. After the spirit is bound to the statue, it can perform various functions for the Scion. First, the Scion may find out from the spirit what events occurred around the statue it was bound to. The spirit remembers all that occurs within a reasonable line of sight from the statue (it is assumed to have the Night Eyes Boon for this purpose and can see through fog and mist, but nothing thicker). It also remembers people who pass by it. By spending a point of Legend, the Scion may sense all that the spirit sees, hears, and smells at that moment for up to five minutes. The spirit is bound to the statue for one hour per success made on the Scion’s (Charisma + Occult) roll.
By spending ten Legend, the Scion can permanently bind the spirit to the statue. He gains the above benefits and one more. By permanently binding spirits to a minimum of three statues, he may place those statues to stake out an area no larger than one square mile in size (a house, a parking lot, or just a triangle of barren desert all work). All within the tikis’ boundaries is declared tapu. All who enter the area suffers the same penalties that afflict someone who has violated a minor tapu declared by the Scion (as described above). For a cost of an additional point of Legend, the Scion may set a password. Anyone who speaks the password to one of the statues before entering the area is immune to this effect.
As a Scion gains more threshold successes, he is able to bind an older and wiser spirit to the statue. Such spirits may act as a Guide rated at one dot per ten threshold successes made, to a maximum of four dots (there is a limit to how much the spirits know and are able to impart to others). Older spirits are able to perform the same functions listed above but they cannot be bound permanently.

Chief’s Mana (Mana ••••• •)

Dice Pool: Charisma + Command
Cost: 5 Legend
This Boon works exactly like Hero’s Mana (Mana 3) except that it can affect both non-natural environments and larger areas. It still cannot affect living things, nor can environments be made to directly attack others. Non-water liquids that are not dangerous to mortals may be affected by this Boon as well. The maximum area affected by this Boon is a number of square yards equal to the Scion’s Legend rating. The effect lasts for a number of actions equal to the Scion’s (Charisma + Command) roll.

Declare Major Tapu (Mana ••••• ••)

Dice Pool: Charisma + Occult
Cost: 1 or 2 Legend per item or sq mi affected, 1 Willpower for permanence
This Boon works exactly like Declare Minor Tapu (Mana 4) except that defined areas of land or sea may be affected as well as items. The Boon costs 1 Legend point per item affected or 1 Legend point per square mile of land affected. Anyone except a God, Demigod, or Hero who enters the protected area, or uses the item, suffers penalties equivalent to those inflicted on anyone who violates a minor tapu. Additionally, by spending an additional Legend point, the Scion can have the tapu affect everyone, including Gods, Demigods, and Heroes. A Scion may have a number of tapu equal to his legend rating (each place counts as a single tapu; a “place” being a contiguous area of land or sea regardless of size).
The tapu lasts for a number of days equal to the number of successes made on the (charisma + Occult) roll. The Scion may also spend a point of Willpower to make the tapu permanent. If declaring an area of land tapu, the Scion must be present in that area at the time they make their declaration. Note that only Worldly land may be affected, Terra Incognitae, Touchstones, Underworlds, and Overworlds are cannot be affected.

Evade Tapu (Mana ••••• •••)

Dice Pool: Manipulation + Larceny
Cost: 10 Legend points
This Boon allows the Scion to avoid garnering penalties when violating a tapu. The Scion rolls his (Manipulation + Larceny) versus the (Charisma + Occult) of the one who declared that tapu. If the Scion succeeds, he does not suffer any penalties from violation of the tapu for one action per success made.

God’s Mana (Mana ••••• ••••)

Dice Pool: Charisma + Command
Cost: 10 Legend points, 2 Willpower points for permanence
This Boon works exactly like Hero’s Mana (Mana 3) except that it can affect both non-natural environments, some living things, and can affect larger areas. The Scion may command any non-animal living thing, though still cannot cause them to attack directly. Lava and other dangerous liquids may also be affected at this level. The maximum area affected by this Boon is a number of square miles equal to the Scion’s Legend rating. The Scion can literally lift islands from the sea, create bridges over chasms, or
build himself a palace on an empty lot. The effect lasts for a number of actions equal to the number of successes made on the Scion’s (Charisma + Command) roll. Additionally, 2 Willpower may be spent to make the created effect permanent.

Declare Severe Tapu (Mana ••••• •••••)

Dice Pool: Charisma + Occult
Cost: 1 or 2 Legend points per item, action, or square mile affected, 1 Willpower for permanence, 10 Legend for enhancement
This Boon works exactly like Declare Major Tapu (Mana 7) except that defined actions may be affected as well as items and areas of land. The Boon costs 1 Legend point per item affected, 1 Legend point per square mile of land affected, or 1 legend point to affect a simple action. Actions declared tapu must be simple and direct (“attack me” is simple; “breaking into the bank vault without being seen” is not). Additionally, the Scion may only declare the action tapu for a specific group (“Titanspawn,” “Titans,”
“Scions of the Aesir,” and “Alcoholics” are all acceptable), anyone else isn’t affected. Each God is only allowed to have a number of tapu equal to his Legend rating.
Anyone except a God, Demigod, or Hero who enters the protected area, uses the item, or performs the action suffers penalties equivalent to those inflicted on anyone who violates a minor tapu. Additionally, by spending an additional Legend point, the Scion can have the tapu affect everyone, including Gods, Demigods, and Heroes. The tapu lasts for a number of months equal to the number of successes on the (Charisma + Occult) roll. The Scion may also spend a point of Willpower to make the tapu permanent.
By spending an additional ten Legend points, the Scion can increase the afflicted dice penalty to a number equaling twice his Legend rating.

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